Joyeuse runs a real-time computer-vision model on your gameplay, and feeds corrections back through a Titan Two passthrough, as ordinary stick input. No game files touched, no anti-cheat avoidance, no bots moving your view for you. Just a controller that reaches what you point at.
Joyeuse is a small Windows app that watches your screen, sees what you're aiming at, and asks your controller to help you stay on it. The model runs on your GPU so nothing leaves your machine. The corrections go through a Titan Two or similar aim device that sits between your controller and your console, so the console only ever sees a regular controller.
You set how strong it is and what counts as a target, save a profile per game, and switch it on the trigger. Done well, you stop noticing it's there.
Every knob that affects the feel is a slider in the app. Save a profile per game and switch it on the trigger.
Joyeuse separates the engine from the model. The aim controller, capture pipeline, and Titan bridge are universal; what changes per game is the model you load. A model partner maintains models for a set of popular console shooters. Pick the one for your game and your settings come with you. (Technically inclined users can also load their own model that matches the input format, but most people never need to.)
Setup is quick and simple, with advanced calibration options for users who want to further refine their performance. Every tunable knob (FOV, strength, smoothing, target classes, trigger behavior) is a slider in the app. No config files, no JSON editing, no console flags. Save as many profiles per game as you want and swap between them on the trigger.
Everything runs on your PC. The model watches your screen via a normal capture card, and corrections go through a Titan Two or other controller hardware as ordinary stick input. The console sees a wired controller on a USB adapter. The full anti-cheat picture is in the next section.
Standard controller adapters such as Xim, Cronus, and Strike Packs run preset, blind scripts. They translate your inputs or play back pre-written macros. They have no idea what's actually on the screen.
Joyeuse runs a real-time computer-vision model on your PC. It sees the actual enemies in the actual frame, then sends corrective stick input through the same kind of USB adapter the others use. If you already have a Xim, you can swap it in for the Titan Two, so you only need to purchase a cheap mouse emulator instead of a new expensive piece of hardware.
Partner models. A separate model partner maintains models for popular console shooters and makes them available to active Joyeuse subscribers. The lineup grows over time: see what's covered right now → before you subscribe, so you know your game's on it.
Bring your own. The loader also accepts a model you supply yourself, if it matches Joyeuse's input format. It's an advanced path. Most people just use the partner models.
Joyeuse runs on your PC. The model watches your screen through a capture card. Corrections go through a Titan Two or other controller hardware as ordinary stick input. We never touch game files or inject into the game process, never modify network traffic, and never run on the console itself.
Joyeuse provides and recommends specific setup guides for all types of hardware, but the use of Joyeuse in anti-cheat protected games/servers is not endorsed or guaranteed.
Joyeuse needs three things: a capture card so the model can see your screen, an NVIDIA GPU to run it, and an aim device to pass corrections to the console. The subscription is on top of whichever hardware you pick.
Feeds your console's video into the PC so the model can see the screen. Aim for 1080p120 with the lowest latency you can get.
Runs the computer-vision model, entirely on your machine. You need an NVIDIA card, RTX 30-series or newer.
One license per account. Subscribe and your access starts right away.